DIGIMON STORY: LOST EVOLUTION
DIGIMON STORY: LOST EVOLUTION is one of the more interesting ones in the series. The whole deal starts when Agumon crashes into the real world during a fireworks show, looking for help because tamers are going missing and the Digital World's falling apart. You play as a kid who stumbles into this mess and next thing you know, you're off to save everyone. It's a classic DIGIMON setup but the execution feels a bit more moody than usual, like the world's actually in danger. 
| GAME DATASHEET | |
|---|---|
| Name | DIGIMON STORY: LOST EVOLUTION |
| Genre | Monster-taming JRPG Simulation |
| Console | DS |
| Released | 2010 |
| Developer | BANDAI NAMCO |
| Publisher | BANDAI NAMCO |
| Language | Japanese |
The premise is intriguing with this whole mystery about missing tamers and a creepy trio causing trouble. There are moments that feel genuinely cool, like the tournament arc and some of the later reveals but a lotta players felt the narrative just kinda drifts off without really developing anyone.
I mean, the characters are there but you won't get attached the way you would in CYBER SLEUTH. It's more about the vibe than the plot, tho the grunt DIGIMON end up being more memorable than most human characters which says something. 
The core loop is still your standard turn based RPG with a 3 on 3 battle system which works fine, you raise DIGIMON, evolve them and explore dungeons just like in DAWN and DUSK, but the big twist here is the DigiPlate mechanic and people have feelings about it.
Instead of just leveling up to evolve, you need to find these plates and clean them off using the touch screen, you're basically scrubbing dirt off virtual rocks to unlock evolution paths. At first, it's kinda novel but after the thirtieth time, you'll want to throw your DS across the room.
The animations are slow, the later plates require surgical precision and a lotta players end up using cheats just to skip the cleaning altogether which tells you everything. 
The exploration side has its own headaches too, every dungeon is basically a labyrinth of copypasted corridors with a ridiculously high random encounter rate, you'll take two steps, fight some DIGIMON, take two more steps and fight again. There's no map, so getting lost is guaranteed and you'll spend hours wandering through places like Magnet Mine or Chip Forest wondering if you're making progress or just circling the same dead end.
The game also tries to do this HM thing where certain DIGIMON need specific abilities to clear paths, which means you're constantly shuffling your party just to navigate. 
Now, the roster is actually pretty solid. There's a good mix of classic favorites and deeper cuts, which keeps team building interesting.
The problem, again, is that the DigiPlate system locks the coolest evolutions behind the annoying cleaning minigames and the balance also goes completely out the window after a while.
It's the kind of game you appreciate more than you actually enjoy playing.
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