ONE PIECE
This ONE PIECE game loosely follows the East Blue Saga, letting you play as Luffy as he recruits his first crewmates: Zoro, Nami, Usopp and Sanji, before setting sail for the Grand Line. It's a straightforward but fun adaptation, tho it carries some quirks from the 4Kids dub (like "Zolo" and Sanji's infamous lollipop). The gameplay is simple, mixing combat, light exploration and boss fights while staying true to the series' chaotic energy.
GAME DATASHEET | |
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Name | Shonen Jump's ONE PIECE |
Genre | Action platformer |
Console | GBA |
Released | 2005 |
Developer | Dimps |
Publisher | BANDAI NAMCO |
Language | Japanese | English |
SPANISH TRANSLATION | |
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Released | 2022 |
Author | Traducciones Max1323 |
Luffy's moveset is solid, with basic punches, stretchy long range attacks and special techniques powered by a rechargeable meter. Hitting enemies fills the meter, encouraging aggressive play. The combat feels weighty and knocking enemies into each other never gets old. The other Straw Hats ain't playable, but they assist with unique abilities: Zoro slashes through foes, Nami steals items or calls lightning, Usopp stuns enemies, and Sanji… cooks a full heal, because of course he does. Summoning them costs meter, so you gotta balance flashy teamwork with Luffy’s own attacks.
Each of the six levels follows a three stage structure: platforming/exploration, a mini boss rush, and a final boss fight. The stages are linear but have alternate paths and hidden collectibles, including coins that unlock a brutal Boss Rush mode. The platforming isn't deep, but breaking crates for health or bombs (used to blast open barriers) keeps it engaging. Dialogue spots with NPCs add a bit of flavor, even if the writing is barebones.
Bosses are highlights, pulling from major arc villains like Buggy, Kuro and Arlong. Their patterns are simple but punishing if you button mash. The optional Boss Battle mode is where the real challenge kicks in, especially on Hard, where you fight solo with limited healing.
The pixel art is vibrant, with chunky, expressive sprites recycled from Grand Battle! Swan Colosseum. The music is upbeat, mostly remixes. The censorship is noticeable, Sanji's "cigarette" is a straw, and some enemy designs are toned down. Still, the charm shines through, especially with goofy collectibles like Pandaman or Genzo's pinwheel.
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