Welcome to the SONIC ORIGINS: Classic Collection! If you ever wanted to experience the pure speed and attitude that made SONIC a legend, this is the definitive package, bringing the classic Genesis glory of SONIC 1, 2, CD, 3 & Knuckles together, all polished to a shine with widescreen and slick new features, but what if I told you the classic zone doesn't end there? Beyond lies a world of romhacks where the community has been running wild for decades, cooking up everything from remasters and new challenges to entire games built from the ground up. We're about to blast through the official gates and then keep rolling straight into that creative chaos, where the classics get pushed beyond their limits. Get amped, because we're going way past the checkered flag!
SONIC ORIGINS: Classic Collection
SONIC THE HEDGEHOG

The first game is a blistering attitude packed shot across the bow that gave the Genesis its cool and made SEGA a real contender to Nintendo, it's a game that feels incredible when you're flying through Green Hill's dizzying loops but reveals itself as a more deliberate and sometimes uneven platformer upon closer inspection. It has cool vibrant 16-bit visuals and a legendary soundtrack that defined a generation, all wrapped in a simple premise of rescuing animals from Dr. Eggman. Yet, that famous «Sonic Speed» is often a reward rather than the constant state; zones like the plodding Marble Zone or the frustrating Labyrinth Zone force careful timing and patience, creating a unique but inconsistent rhythm that clash with the high speed promise. Also, while its sharp design and iconic moments are undeniable like the thrill of nailing a perfect run, the experience is famously short and levels lean on cheap tricks and brutal enemy placement that leads to a difficulty spike that feels more punishing than fun. It's a foundational masterpiece that established everything we love about the series, but also a clear blueprint that its sequels would refine.

The game had several ports, even an official one for the 3DS and honestly is more than just a simple emulation job. You get to pick between the Japanese and International ROMs, which is a bigger deal than it sounds: the Japanese version has animated backgrounds in Green Hill Zone, fixes the infamous spike bug that can kill you on contact, and is way more generous with extra lives. Then you've got sound emulation styles to mimic either a Model 1 or Model 2 Genesis. They even threw in a Classic screen filter that mimics a curved CRT TV with scanlines if you want the authentic experience. The addition of a toggleable Spin Dash and a level select are welcome cheats for a smoother ride, but purists can turn it all off. It's a incredibly respectful and feature packed port, tho let's be real, it also highlights how the original Sonic 1 can feel a bit slow and deliberate compared to its sequels, with more waiting on platforms than all out speed. Still, for a official no fuss way to play a pristine version on the go, the 3DS release is absolutely stellar.
| GAME DATASHEET |
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| Name | SONIC THE HEDGEHOG
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| Genre | Sidescrolling platformer |
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| Console | Genesis, Arcade, GBA, 3DS, iOS, Android, PC |
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| Released | 1991 |
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| Developer | SEGA |
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| Publisher | SEGA |
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| Language | Japanese | English
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SONIC THE HEDGEHOG REMASTERED
Now, if that official release feels a bit too safe and you're craving a version that feels like a direct, QoL sequel to the original, SONIC THE HEDGEHOG is where you should start. This is the hack that basically asks: what if Sonic 1 played more like Sonic 3 & Knuckles? It's a total overhaul under the hood. Suddenly, you can play as Sonic, Tails or Knuckles from the title screen, each with their full movesets, Tails can fly and Knuckles can glide and climb. It adds the InstaShield and Elemental Shields, lets you carry rings between acts (a huge relief) and even changes the spike behavior to the fairer Sonic 2 style. The game feels instantly more modern and fluid, with remixed music and Sonic 3-style sprites and monitors. It doesn't radically redesign the levels themselves, which is its charm, it's like seeing the classic zones through a new more powerful lens.


| SONIC THE HEDGEHOG REMASTERED |
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| Base | SONIC THE HEDGEHOG
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| Category | Revamp |
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| Manual activation required? | No |
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| Released | 2006 |
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| Updated | 2012 |
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| Works on Old 3DS? | Yes |
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| Author | Pu7ø
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SONIC THE HEDGEHOG MEGAMIX

But if your appetite is for something crazy and ambitious that rewrites the rulebook entirely, you have to look at SONIC THE HEDGEHOG MEGAMIX. This thing started as a Genesis hack and famously evolved into a full SEGA CD project, and its scope is still mindblowing. This isn't just an enhancement, it's a full reimagining. We're talking five completely unique characters (Sonic, Mighty, Shadow, Tails and Knuckles) each with wildly different mechanics. Shadow uses a ring boosted speed dash and has Chaos Control, Mighty has a shield swapping system that lets you chain elemental abilities and everyone has Homing Attacks and Light Speed Attacks years before they were mainstream. It features entirely new zones with stunning, detailed pixel art that pushes the SEGA CD to its limits, complete with a rocking CD-quality soundtrack. Megamix is less of a «hack» and more of a fangame that used SONIC 1 as a foundation, it's chaotic, incredibly creative and represents a peak of fan ambition from its era, seriously, this thing it's from 2005.



| SONIC THE HEDGEHOG MEGAMIX |
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| Base | SONIC THE HEDGEHOG
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| Category | Brand new game |
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| Manual activation required? | No |
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| Released | 2005 |
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| Updated | 2011 |
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| Works on Old 3DS? | Maybe |
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| Group | Team MegaMix
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SONIC FOREVER

For purists who still wants every conceivable modern advantage without altering the original's soul, SONIC 1 FOREVER stands as the final word. It was built using the official Retro Engine (the same from SONIC MANIA and SONIC ORIGINS), so this isn't a ROM hack, it's a ground-up recoding. This means smooth 60 FPS, perfect widescreen support that shows more of the level, and physics that feel impeccably crisp. It adds Tails and Knuckles with flawless integration, includes the Drop Dash from SONIC MANIA, and offers a good amount of customization through an in game menu: you can toggle between SONIC 1 or SONIC 2-style spin dashes, enable or disable the original's oddball shield behaviors and restore lost graphical touches. It fixes every single bug and glitch, polishes the special stages and adds a Time Attack mode, all while keeping the original level layouts completely intact. If you believe the original level design is sacred but the execution could be perfected, SONIC FOREVER is your gospel.


| SONIC THE HEDGEHOG FOREVER |
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| Base | Retro Engine v4
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| Category | Full revamp |
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| Manual activation required? | Yes |
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| Released | 2021 |
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| Updated | 2025 |
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| Works on Old 3DS? | No |
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| Group | Team Forever
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SONIC THE HEDGEHOG 2

SONIC THE HEDGEHOG 2 is the game that absolutely defined the «Genesis sound» for a generation, cranking everything about the first game up to eleven. The premise is similar: stop Eggman from building the Death Egg, but the execution feels like a blockbuster. The addition of Tails instantly made the world feel bigger, even if he's a bit daft, and the new Spin Dash move fundamentally changed the flow, letting you blast off from a standstill and finally deliver on that promised speed. The zones are iconic, all backed by what might be the most legendary soundtrack on the system. It's bigger, faster and more confident in every way, but here's the real talk, the game's still uneven, like the team was so focused on packing in content that some levels didn't get the same meticulous polish. The special stages are notoriously slippery and frustrating. So, while it's often called the peak of the classic games, playing it today is an experience of massive highs punctuated by sections that will really test your patience.

Also, this game got an official 3DS port too, and it's another fantastic way to experience it. You get the crisp clean presentation and you're still able to switch between the Japanese and International ROMs, which is cool for purists. The inclusion of a level select and a Ring Keeper mode (where you only lose half your rings when hit) are genuine blessings for cutting through the frustrating bits. It even keeps the original 2P mode intact via local wireless.


| GAME DATASHEET |
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| Name | SONIC THE HEDGEHOG 2
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| Genre | Sidescrolling platformer |
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| Console | Genesis, Arcade, 3DS, iOS, Android |
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| Released | 1992 |
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| Developer | SEGA |
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| Publisher | SEGA |
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| Language | Japanese | English
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SONIC THE HEDGEHOG 2 Improvement
If you love the core of this game but wish it just played a bit more fairly and consistently, the improvement hack is your first and best stop. This isn't a radical redesign, but it's a meticulous polish job. The changelog is enormous, fixing everything from tiny graphical glitches and buggy boss behaviors to reworking the ring layouts to actually allow perfect bonuses in every stage. It smooths out the physics, makes Tails's AI less janky, refines the Super Sonic transformation, and even adds a little on screen counter for the ring bonus requirement. This is the hack for purists who believe the original design is stellar but was hampered by rushed code and odd bugs. It feels like the game finally operating exactly as its developers intended without any unnecessary flair, just a cleaner and more respectful version of the classic.


| SONIC THE HEDGEHOG 2 IMPROVEMENT HACK |
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| Base | SONIC THE HEDGEHOG 2
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| Category | Improvement |
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| Manual activation required? | No |
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| Released | 2017 |
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| Updated | 2021 |
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| Works on Old 3DS? | Yes |
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| Author | Iory1990
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SONIC THE HEDGEHOG 2: Bugfixes & Knuckles
Now, if you want the same enhanced yet classic feel but wish Knuckles was in the game, this is your pick. This patch takes a lot of the same bugfixing philosophy from the Improvement hack and then grafts in a functional Knuckles, complete with his gliding and climbing abilities from SONIC 3. It even adds a later feature where Tails can properly fly and carry Sonic, just like in the later games. It’s not without its minor bugs tho, Knuckles' special stage sprites are placeholders for instance, but as a way to experience the SONIC 2 zones with a fresh character and far fewer of the original's technical hiccups, it’s incredibly satisfying.
| SONIC THE HEDGEHOG 2 BUGFIXES & KNUCKLES |
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| Base | SONIC THE HEDGEHOG 2
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| Category | Improvement |
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| Manual activation required? | No |
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| Released | 2020 |
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| Works on Old 3DS? | Yes |
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| Author | panoramhusky
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SONIC THE HEDGEHOG 2 DELTA
But if your appetite is for something brand new, there's SONIC DELTA ULTIMATE (or SONIC DELTA ORIGINS… or SONIC DELTA NEXT… or SONIC DELTA 40Mb… let's just keep it as SONIC DELTA). It overhauls the save system and HUD, incorporates a mountain of prototype content like the lost Wood Zone and early versions of levels, adds entirely new zones like Winter Hill and Cyber City and features act transitions, boss health bars and multiple bonus stage types. It can feel different and it is due to the S&3K physics, but as a love letter to the game and a massive content injection, it's in a league of its own.
| SONIC THE HEDGEHOG DELTA |
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| Base | SONIC THE HEDGEHOG 2
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| Category | Brand new game |
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| Manual activation required? | No |
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| Released | 2001 |
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| Updated | 2024 |
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| Works on Old 3DS? | Maybe |
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| Author | Esrael Neto
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SONIC CLASSIC HEROES
And for the ultimate dream of pure unbridled Sonic teamwork, there's SONIC CLASSIC HEROES, a hack that truly makes the fantasy of playing as Sonic, Tails and Knuckles simultaneously as a full, cooperative trio. Built on a heavily enhanced SONIC 2 engine, this massive project lets you tackle the combined campaigns of both SONIC 1 and SONIC 2 with a team of up to three characters, swapping lead control on the fly with CPU partners that intelligently (mostly) follow and even mirror your super form abilities. It incorporates the elemental shields and polished physics of S3&K, adds SRAM saving for your progress and even includes the full Chaotix crew as an alternate team with their unique KNUCKLES' CHAOTIX abilities.
| SONIC CLASSIC HEROES |
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| Base | SONIC THE HEDGEHOG 2
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| Category | Full revamp |
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| Manual activation required? | No |
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| Released | 2013 |
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| Updated | 2025 |
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| Works on Old 3DS? | Yes |
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| Authors | Flamewing & ColinC10
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SONIC 2 ABSOLUTE
For the absolute peak of polished presentation that makes the classic feel brand new, there's SONIC 2 ABSOLUTE. Another port built on the official engine made by the same team of SONIC 1 FOREVER, meaning it runs in widescreen at a flawless 60 FPS without the compromises of emulation. It basically does the same thing: take the familiar foundation and rebuild it with modern features.
| SONIC THE HEDGEHOG 2 ABSOLUTE |
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| Base | Retro Engine v4
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| Category | Full revamp |
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| Manual activation required? | Yes |
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| Released | 2021 |
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| Updated | 2023 |
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| Works on Old 3DS? | No |
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| Group | Team Forever
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SONIC THE HEDGEHOG 3
SONIC & KNUCKLES

Moving onto SONIC THE HEDGEHOG 3, it introduced the multilayered zones like Angel Island and Hydrocity, the new elemental shields and the save feature, all massive leaps forward. Yet, the game's massive scope was originally intended to be part of an even larger project, but time and cartridge constraints forced SEGA to split the adventure. This is where SONIC & KNUCKLES enters the scene, is the other half of the story which allows you to play its campaign from Knuckles' perspective, starting at Mushroom Hill Zone and continuing his story.

Now, you might be wondering, if we got SONIC 1 FOREVER and SONIC 2 ABSOLUTE running so sweetly thanks to the decomps, then surely we can get Sonic 3 A.I.R. on a New 3DS too, right? Well... nope. The difference is that while the first two games had their source code fully decompiled into the official engine, SONIC THE HEDGEHOG 3 & KNUCKLES hasn't. SONIC 3 A.I.R. is a native PC remasterization built from a custom engine, so I know it's a bummer, but we simply can't get it on the 3DS.
| GAME DATASHEET |
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| Name | SONIC THE HEDGEHOG 3
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| Genre | Sidescrolling platformer |
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| Console | Genesis, PC |
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| Released | 1994 |
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| Developer | SEGA |
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| Publisher | SEGA |
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| Language | Japanese | English
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| GAME DATASHEET |
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| Name | SONIC & KNUCKLES
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| Genre | Sidescrolling platformer |
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| Console | Genesis, PC |
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| Released | 1994 |
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| Developer | SEGA |
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| Publisher | SEGA |
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| Language | Japanese | English
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SONIC 3 COMPLETE
That's why we bring SONIC 3 COMPLETE hack, it takes the original combined ROM and transforms it into the ultimate package, fixing a mountain of bugs, restoring lost prototype content like the intended zone order, lets you choose between the SONIC 3 and SONIC & KNUCKLES soundtracks and adds a slew of QoL options like improved Tails assist and toggleable gameplay tweaks. It doesn't require a decomp and it perfects the original one, making it the most definitive and respectful way to experience it on a 3DS.
| SONIC THE HEDGEHOG 3 COMPLETE |
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| Base | SONIC THE HEDGEHOG 3 & KNUCKLES
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| Category | Full revamp |
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| Manual activation required? | No |
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| Released | 2013 |
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| Updated | 2016 |
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| Works on Old 3DS? | Yes |
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| Author | Tiddles
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SONIC CD

Now let's warp into Sonic CD, the cool, weird, and wonderfully ambitious cousin in the classic series that stands apart for its sheer style and time traveling heart. The core premise is iconic: Sonic races to Little Planet to save Amy Rose from Metal Sonic and stop Robotnik from enslaving the future, using time warps to travel between the lush past, chaotic present, and dystopian future of each stunning zone. The presentation is peak, with an unforgettable anime opening, incredibly detailed and multilayered pixel art and a legendary soundtrack with two entirely different regional scores to argue over. However, the gameplay is famously divisive; the time travel mechanic encourages (or forces) exploration to find and destroy Robotnik's machine in the past to create a «good future». The levels are expansive and vertical, designed more for intricate platforming and secret hunting than for pure «Sonic Speed» and the special stages are challenging pseudo 3D affair. It's a game of brilliant ideas and unmatched atmosphere that can feel incredibly rewarding to master, but also oddly paced and frustrating if you just want to blast through without engaging with its core gimmick.

| GAME DATASHEET |
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| Name | SONIC CD
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| Genre | Sidescrolling platformer |
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| Console | SEGA CD, PS3, Xbox 360, iOS, Android, PC |
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| Released | 1994 |
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| Developer | SEGA |
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| Publisher | SEGA |
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| Language | Japanese | English
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SONIC CD++
To make SONIC CD feel a bit more like the smoother Genesis titles, SONIC CD++ is a perfect simple enhancement. This mod focuses on one thing: retrofitting the superior SONIC 2-style spin dash into the SEGA CD. It makes building speed for time warps and general navigation feel instantly more responsive and familiar. It also adds a nifty homing attack from SONIC THE HEDGEHOG MEGAMIX and removes the air speed cap, effectively modernizing the game's feel without altering any level layouts or the core time travel quest. It's the ideal pick for players who want to experience the original game's design with more intuitive controls that bridge the gap between CD and the Genesis trilogy.
NTSC
PAL
| SONIC CD++ |
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| Base | SONIC CD
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| Category | Improvement |
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| Manual activation required? | No |
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| Released | 2009 |
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| Works on Old 3DS? | Maybe |
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| Authors | qiuu & Snkenjoi
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SONIC CD RESTORED
MegAmi's Additions
Now, the definitive experience that seeks to perfect every aspect of the original is SONIC CD RESTORED. Created with the official engine as well, this mod meticulously restores hundreds of tiny quirks, routes, physics nuances and sound effects from the original SEGA CD release that were altered or lost in the 2011 port. It rebalances time warp mechanics, reinstates precise collision and jump behaviors and even adds features like an in-game timer and stage restart options, along with HD FMVs and higher-quality audio. This isn't about making the game easier or different, it's about preservation and precision, and paired with MegAmi's Additions for QoL menu tweaks and achievements, it's the best way to experience this classic.
| SONIC CD RESTORED 31TH ANNIVERSARY EDITION |
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| Base | Retro Engine v3
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| Category | Restoration |
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| Manual activation required? | Yes |
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| Released | 2023 |
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| Updated | 2025 |
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| Works on Old 3DS? | Maybe |
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| Authors | Idk, too many people
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| MEGAMI'S ADDITIONS |
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| Base | Retro Engine v3
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| Category | Addendum |
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| Manual activation required? | Yes |
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| Released | 2020 |
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| Updated | 2026 |
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| Works on Old 3DS? | Maybe |
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| Author | MegAmi
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SONIC CLASSIC COLLECTION
Wrapping things up with a curious footnote, let's finish this with the SONIC CLASSIC COLLECTION, which is basically good in theory but kinda stumbles in execution. On paper, it's awesome: you get SONIC 1, 2, 3 & KNUCKLES all on one cart, complete with the lock-on features to play as Knuckles in SONIC 2 and SONIC 3, making it a legitimately huge package of classic content for on the go play, but dude, the emulation is rough, the game chugs with noticeable slowdown anytime the action heats up: lose a bunch of rings, have a few enemies on screen, or navigate water sections and the framerate dips in a way the Genesis never did. There are weird graphical glitches, some collision detection hiccups and the special stages in SONIC 3 are oddly jerky. Plus, all the original multiplayer modes are stripped out entirely. So, while it’s still playable and the core games are timeless, it just doesn't do these classics justice.


| GAME DATASHEET |
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| Name | SONIC CLASSIC COLLECTION
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| Genre | Compilation of sidescrolling platformers |
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| Console | DS |
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| Released | 2010 |
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| Developer | Creative Assembly |
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| Publisher | SEGA |
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| Language | Japanese | English | Spanish | Italian | French | German | Korean
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That's a wrap on this sprint through the SONIC ORIGINS: CLASSIC COLLECTION and the wild romhacking scene… for now! Y'know the drill, the zone never really ends. More hacks are already on the radar, so keep those rings collected. In the meantime, if you've got a favorite hack I missed or a dream mod you're dying to see, shout it out, I’m all ears, there’s always another path to explore. 'Til next time!
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