Geometry Dash
Geometry Dash is THE rhythm based platformer that somehow turned a square jumping over spikes into one of the most iconic rage games of its generation. You control a little geometric cube that automatically moves forward and your job is to jump, fly, flip gravity and dodge whatever the level throws at you, all perfectly synced to bangers. The controls are extremely simple since you just jump or hold but the timing gets brutal as the stages introduce new forms, tighter obstacles and increasingly unforgiving sequences. One mistake sends you straight back to the beginning, so you'll be hearing the same three seconds of music approximately 847 times before finally clearing that one section.
Thankfully, practice mode lets you place checkpoints while learning the layout and the level editor opens the door to an absurd amount of community made content from skill challenges to genuine technical wizardries. Its colorful visuals, pulsing effects, catchy soundtrack and satisfying gameplay loop make it easy to understand why people sink hundreds of hours into it. It's frustrating, sure, but finally beating a level that has been bullying you all afternoon is absolutely worth it. 
| GAME DATASHEET | |
|---|---|
| Name | Geometry Dash |
| Genre | Rhythm Action platformer |
| Console | PC, Android, iOS |
| Released | 2013 |
| Developer | Robert Topala |
| Publisher | Robert Topala |
| Language | English |
The 3DS port is honestly pretty impressive. It recreates the core gameplay with accurate physics, practice mode, level coins, icon customization, progress tracking, stereoscopic 3D and a dual screen interface. The really cool part tho is custom levels: you can download community creations online like in the main game so you're not stuck with just the built in content. Just don't expect the full modern Geometry Dash experience, the port currently supports only content and mechanics from the 1.9 era and levels using newer objects won't work properly. Some particularly object heavy creations can also struggle, so your mileage may vary, but still, getting custom levels running on a 3DS is a great homebrew achievement and the project keeps evolving. 
And if you thought the 3DS version was cool, the same guy made a port for the Game Boy Advance too. It features the main levels up to Blast Processing, a collection of custom stages, icon customization, practice mode, a music test screen and even an endless mode that generates an infinite level. Ale has also put serious effort into reproducing the original physics which is kinda essential when one mistimed jump can ruin your entire run. Obviously, it isn't the complete modern game and the presentation has been adapted to fit the GBA's limitations but that's part of the fun. Both projects are impressive fanmade efforts and seeing Geometry Dash live beyond its original platforms is a treat for anyone who loves rhythm games or homebrew project for these little consoles. 
| 3DS & GBA PORTS | |
|---|---|
| Released | 2025 |
| Updated | 2026 |
| Author | |
You've made it to the end of this level, but the real challenge starts now! Choose the version you wanna play and scan the QR code below with FBI to let the game install onto your system. It's an auto, so you won't ragequit before you've even started! Once your download's finished, you'll be jumping over spikes, flying through tight spaces and slamming into obstacles because you were ONE. PIXEL. OFF. 
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