Shin Megami Tensei
In
Shin Megami Tensei
You're a highschooler in Tokyo and get caught up in some wild demon shenanigans after some events (spoiler territory) unleash hordes of demons into the city. The world’s gone to hell (literally), and you’re stuck deciding whether to side with the chaos, uphold the law, or just go your own way. With a mix of turn-based combat and moral choices, you’re basically shaping the future of humanity while you’re trying to figure out how to survive.
Alright, let’s get real. SMT isn’t your typical JRPG. It’s darker, grittier, and kinda philosophical. The demon negotiation system is a standout feature, imagine chatting up demons, convincing them to join your squad, or just straight-up kicking their butts if they’re not vibing with you. It’s like Pokémon, but instead of cute critters, you’re dealing with creepy folklore and mythological beasts.
The dungeons are moody and atmospheric, perfectly setting the tone for the bleakness of post-apocalyptic Tokyo. The soundtrack is also a banger, blending eerie tunes that really pull you into the intensity of the game.
Now, the gameplay is challenging. You gotta think about team compositions and strategy, which keeps things fresh. The game doesn’t hold your hand; your decisions impact the ending, making you question your morals and alliances, that’s what makes SMT stand out. It’s not just about battling; it’s about understanding the complexities of good and evil, choice and consequence.
GAME DATASHEET | |
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Name | Shin Megami Tensei |
Genre | Dungeon crawling JRPG |
Console | SNES, PlayStation, Turbo-CD, Mega-CD, GBA, iOS, Android |
Released | 1992 |
Developer | ATLUS |
Publisher | ATLUS |
Language | Japanese |
ENGLISH SNES TRANSLATION | |
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Released | 2002 |
Group | Aeon Genesis |
ENGLISH GBA TRANSLATION | |
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Released | 2021 |
Author | gymzatan |
ENGLISH PLAYSTATION TRANSLATION | |
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Released | 2022 |
Updated | 2023 |
Author | Fothsid RetroTranslator |
SPANISH SNES TRANSLATION + BUGFIXES PATCH | |
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Released | 2012 |
Author | Orden |
Group | Tradusquare |
AUTOMAP ENHANCEMENT PATCH | |
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Released | 2013 |
Updated | 2016 |
Author | Revenant |
SNES
The original SNES version of Shin Megami Tensei is where it all began. It introduced players to a dark, post-apocalyptic Tokyo filled with demons and moral dilemmas. The graphics, while limited by the console's capabilities, created an atmosphere that perfectly matched the game’s themes. The music is moody and haunting, enhancing the immersive experience.
It comes with a quick hack that allows players to access the automap using the L/R buttons, streamlining navigation and eliminating the need to open the COMP menu each time you want to check your location. This functionality mirrors the automap feature from Shin Megami Tensei II, making it more user-friendly. Plus, it addresses a bug associated with the Mapper spell when used in conjunction with the new automap buttons, ensuring that players can use both features seamlessly.
It also includes the bugfixes patch for the Aeon Genesis translation of Shin Megami Tensei, dealing with many of the issues in the original translation. It fixes everything from missing line breaks to more critical gameplay bugs. For example, players can now purchase guns in the early parts of the game and can complete all endings without issues. Plus, it updates the names of demons, races, items, spells, and skills to align with official translations from ATLUS. This change enhances familiarity for players accustomed to those translations.
PlayStation
The PlayStation version is essentially a remake, incorporating numerous QoL improvements that make the gameplay smoother. It features remapped controls, updated graphics, and remastered music and sound effects, which greatly enhance the overall experience. This version also borrows some mechanics from Shin Megami Tensei II. It’s a significant upgrade over the SNES version, making it more accessible while maintaining the series’ darker themes.
GBA
The GBA version is based on the PlayStation one, bringing along many of its best features. It includes new subplots and additional content not found in previous versions, which adds depth to the narrative. However, the music and sound effects took a hit in terms of quality, given the GBA's hardware limitations. Its fantranslation utilizes the official translation made for mobile releases, making it more approachable for English-speaking audiences.
Download
Tokyo’s not dead yet, it’s just rotting. That download bar crawling across your screen? That’s the countdown before the demons notice you. When it hits 100%, the whole damn city’s gonna scream like a terminal booting up for the first apocalypse. Now shut up and scan the QRs with your COMP.
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