The Legend of Zelda: Phantom Hourglass
So, Link, Tetra, and their crew are cruising the seas. They’re on some wild adventure when things go sideways, and Tetra gets kidnapped by the bad guy, and Link, being the brave hero he is, hops on a ship and sets sail to rescue her. He teams up with a quirky spirit named Ciela, and the freebooter Linebeck, navigating through dungeons, solving puzzles, and taking on some gnarly monsters, all while trying to figure out how to take the villain down and save Tetra. As you see, the story’s straightforward but packs enough heart to keep you invested.
GAME DATASHEET | |
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Name | The Legend of Zelda: Phantom Hourglass |
Genre | Action-adventure |
Console | NDS |
Released | 2007 |
Developer | Nintendo |
Publisher | Nintendo |
Language | English | Spanish | Japanese | French| German | Italian |
The game’s touchscreen controls are a significant innovation, allowing interactive movement. However, the reliance on these controls can be polarizing; some players find them intuitive, while others struggle with precision and responsiveness. To address this, I've opted for an optional patch to tweak the control scheme, aiming for a more traditional gameplay feel.
D-PAD PATCH | |
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Released | 2014 |
Author | Greiga Master |
Group | The Rockman EXE Zone |
The whole sailing mechanic is fire. It adds this exploratory feel to the game, letting you discover hidden treasures and little islands. But, let’s keep it real, sometimes the sailing can feel like it’s dragging, especially when you’re on a mission and just wanna get to the action.
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