Bloody Roar
Bloody Roar is wild (I mean, literally ), it brings a fresh twist to the genre: shape-shifting fighters! Throwing you into a world where characters can transform into powerful beast forms mid-battle, adding a whole new layer of strategy. The roster is a mix of humans with animal alter-egos, like a wolf, rabbit, or even a freakin’ mole, each with their own reasons for fighting in some shady underground tournament. The story isn’t deep, but it gives just enough motivation to punch faces and unleash beast mode.
GAME DATASHEET | |
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Name | Beastorizer Bloody Roar: Hyper Beast Duel |
Genre | Fighting |
Console | Arcade, PlayStation |
Released | 1997 |
Developer | Raizing |
Publisher | Hudson Soft |
Language | Japanese | English |
SPANISH TRANSLATION | ||
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Released | 2025 | |
Author |
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The fighting is fast, fluid, and easy to pick up but has enough depth to keep things interesting. Think TEKKEN but with more furries. Each character has a human form with basic moves, but once their Beast Gauge fill up, they can transform, gaining new abilities, heavier hits, and flashier combos. The risk-reward balance is balanced, stay human for speed or go beast for power, but if your beast form got wrecked, you revert back, vulnerable. The stages are destructible, adding to the chaos, and the overall feel is arcadey but satisfying.
The character models are chunky, but the beast transformations look nice, even if they’re janky by today’s standards. The stages have a dark, gritty vibe that matched the underground fight-club aesthetic. Sound-wise, the punches and slams have weight, and the soundtrack is a mix of electronic and rock that hyped up the battles. Nothing groundbreaking, but it did the job.
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