DEAD OR ALIVE: Dimensions
DEAD OR ALIVE: Dimensions serves as both a celebration and a streamlined introduction to the DEAD OR ALIVE series. It packs in the fast-paced, counter-heavy combat the franchise is known for but in a portable format. The game features a roster of over 20 fighters, including series staples like Kasumi, Hayate, and Ayane, as well as guest characters like METROID's Samus Aran (she's not playable tho ). The gameplay stays true to DOA’s signature triangle system: strikes beat throws, throws beat holds (counters), and holds beat strikes, keeping matches dynamic and unpredictable.
GAME DATASHEET | |
---|---|
Name | DEAD OR ALIVE: Dimensions |
Genre | Fighting |
Console | 3DS |
Released | 2011 |
Developer | Team Ninja |
Publisher | KOEI TECMO |
Language | Japanese | English | Spanish | German | Italian | French |
One of the standout features is the Chronicle Mode, which acts as a story recap for the series up to DEAD OR ALIVE 4. It’s a great way for newcomers to get the gist of the convoluted ninja drama while veterans might appreciate the refresher. The 3D effect is used decently, adding depth to the stages despite being a gimmick, and the graphics are impressive for the 3DS, with smooth animations and detailed character models, tho some textures look a bit flat when scrutinized.
While it’s a solid DOA experience, it doesn’t push any boundaries, it’s more of a «Greatest Hits» compilation than a bold new entry. The online multiplayer was fun while it lasted, but like many 3DS games, it’s pretty much dead now, even with Pretendo. Local multiplayer still holds up if you can find a buddy to play with. The AI can also feel cheap at higher difficulties, relying on relentless counters rather than smart tactics, which might frustrate you at times.
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It’s not the deepest or most ambitious fighter out there, but for fans of the series or anyone looking for a solid 3DS fighting game, it’s a damn good time.
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