Mortal Kombat 4
Mortal Kombat 4 was the series' first real leap into 3D, ditching the digitized sprites for polygonal fighters, and it was a mixed bag. On one hand, it tried to evolve with the times, throwing in weapons, interactive stages, and more detailed lore. On the other, it felt kinda clunky compared to other fighters of the era. Still, it had that classic MK brutality, with fatalities that were creative (if sometimes hard to pull off) and a roster that mixed old favorites like Scorpion and Sub-Zero with new faces like Quan Chi and Shinnok.
GAME DATASHEET | |
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Name | Mortal Kombat 4 |
Genre | Fighting |
Console | Arcade, GBC, N64, PlayStation, PC |
Released | 1998 |
Developer | Midway |
Publisher | Midway |
Language | English |
The story was a step up from earlier games, diving deeper into the war between the gods and the Netherrealm. Shinnok was a decent bad guy, and the intro cutscenes gave the fights some context, which was cool for the time. But let’s be real, the voice acting wasn't good enough, and the dialogue sounded like it was written by someone who just discovered edgy one-liners.
Still, it added personality, and the arcade ladder endings were short but satisfying, giving each character their own little wrap-up.

Gameplay-wise, MK4 tried to keep the series’ trademark aggression while adapting to 3D. The weapon system was a neat idea, pick up a sword or hammer mid-fight for extra damage, but it wasn’t balanced well. Some weapons were way too strong, and the mechanic felt undercooked. The stages had hazards and interactive elements, like the falling boulders in Goro’s Lair, but they were more gimmicky than game-changing. The combo system was simpler than before, which made it easier for casual players but left hardcore fans wanting more depth.
Visually, it's rough. The character models are blocky, animations were stiff, and the backgrounds, while detailed, looked kinda lifeless. The blood and gore were still there, but the low-res textures made fatalities less impactful compared to the crisp pixel violence of MK3. The music and sound effects did the job, bone cracks, weapon clashes, and the classic "GET OVER HERE" still hit hard.
For all its flaws, MK4 had charm. It was a transition game, and it showed, awkward but ambitious. It kept the MK spirit alive with its over-the-top violence and lore, even if the execution wasn’t perfect. If you’re a fan of the series, it’s worth checking out for nostalgia or to see where the 3D era began. But if you’re looking for a polished fighter, there were better options out there. It’s a flawed but important piece of MK history.
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The arena trembles with the echoes of kombat. Warriors stand poised, fists crackling with energy. Are you ready to enter the tournament? Power up your console and download Mortal Kombat 4 now! Initiate the Remote Install with the FBI app, and once it's done, the game will materialize on your HOME Menu like a spectral fatality. The fight is set, your opponent locks eyes, will you dominate… or be annihilated? FINISH HIM. The battle begins NOW.
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