Diablo + Hellfire
Diablo is a dark, addictive dungeon crawler where you descend into the depths of Hell to face the Lord of Terror himself. You pick from three classes (Warrior, Rogue, or Sorcerer), gear up in the doomed town of Tristram, and hack, shoot, or blast your way through 16 increasingly brutal dungeon levels. The game’s genius lies in its simplicity: randomized loot, permadeath if you’re brave enough to play Hardcore, and an oppressive atmosphere that still holds up today. The claustrophobic corridors, eerie soundtrack, and constant threat of death make every trip underground feel like a gamble.
GAME DATASHEET | |
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Name | Diablo 𐕣 Hellfire |
Genre | Action RPG Hack and slash |
Console | PC, PlayStation |
Released | 1996 |
Developer | Blizzard Entertainment |
Publisher | Ubisoft, Electronic Arts |
Language | English | Spanish | German | Italian | French | Dutch | Swedish | Portuguese | Russian | Japanese | Chinese | Korean |
3DS PORT | |
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Released | 2019 |
Updated | 2025 |
Authoress | diasurgical |
Now, we’re not talking about the original PC version or the PlayStation port here, we’re talking about DevilutionX, a fanmade port that brings Diablo to modern platforms including our beloved 3DS! While fixing bugs, adding QoL features, and even expanding multiplayer. This isn’t just emulation; it’s Diablo refined, with widescreen support, controller compatibility, and a ton of optional tweaks to smooth out the rough edges. Want auto gold pickup? A stash? The ability to actually play singleplayer quests in coop? It’s all here.
First off, DevilutionX doesn’t just slap Diablo onto the 3DS, it enhances it. As I said, we’re talking QoL upgrades like auto pickup for gold and oils, a sort inventory button (thank God), and even a stash at Gillian’s house. No more dumping your loot on the floor like a barbarian. The port also fixes notorious bugs, like the Southwalk glitch, and randomizes unique item drops so you can actually find everything without save scumming.
The visuals stay true to Diablo’s grim, pixelated vibe but with smart tweaks. The automap’s way more useful now, with transparency, minimap options, and even lava markings, because stepping into molten rock by accident sucks. Full screen support? Check. Dynamic lighting? Yep. There’s even a durability icon that turns red as your gear wears down, no more sudden “oh crap, my sword broke” moments.
Audio’s solid too, with MP3 support and music that doesn’t restart every time you open a menu. Little touches, like a gold pickup sound cue or color coded item rarities in shops, make the game feel more responsive. Oh, and the health bars? Now you can see exact monster HP instead of guessing.
The port adds customizable controls and quick cast options. Touch screen? Works like a cursor. Performance-wise, it’s smooth, frame skipping helps old 3DS models' weaker hardware.
Downsides? Well, it’s still Diablo: repetitive combat, dated mechanics, and all. But if you’re cool with that, this port is a must play.
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