Fire Emblem Fates: Special Edition
Fire Emblem Fates splits into three distinct storylines: Birthright, Conquest and Revelation. You play as Corrin, a royal raised by one kingdom but born into another, forced to choose between family bonds and the kingdom they did the raising. Birthright is the more straightforward, newcomer friendly path with easier battles and grinding options. Conquest, on the other hand is harder. Revelation is the golden route, where you unite both sides, but it’s locked behind buying the other two or as DLC. The story’s got drama, betrayal, and some wild twists, tho the writing is cheesy or convoluted at times.
GAME DATASHEET | |
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Name | Fire Emblem Fates: Conquest Fire Emblem Fates: Birthright Fire Emblem Fates: Revelation Fire Emblem Fates: Special Edition |
Genre | Strategy JRPG |
Console | 3DS |
Released | 2015 |
Developer | Intelligent Systems |
Publisher | Nintendo |
Language | Japanese | English | Spanish | Korean | German | Italian | French | Chinese |
Fates refines the tactical depth Awakening introduced. The weapon triangle’s back with adjustments, no more weapon durability, which is a godsend. Pair up mechanics are balanced better, so it’s not just an OP crutch. Maps are way more creative than Awakening’s, especially in Conquest, where objectives vary from seizing thrones to escaping or defending. My Castle is a neat addition, letting you build a home base, forge relationships, and even face off against other players’ teams. The OST slaps too, lots of emotional and hype battle tracks. The character designs are fantastic, full of personality, and the battle animations are slick, tho, some environments are bland, and the 3D effect is barely used.
The Special Edition is the holy grail for fans because it bundles all three routes into one game. The biggest advantage is that Revelation is unlocked from the start instead of being paywalled behind the other two. That means you can jump straight into the true ending route if you want, though story-wise, it’s still best saved for last.
The romanceable options and offsprings system makes a comeback from Awakening, it offers a wide range, from the sweet and shy like Sakura and Elise to the brooding and intense like Xander and Ryoma, not to mention wildcards like the flirtatious Niles and the tsundere swordmaster Hana. Then there’s Camilla, let’s be real, is basically the game’s walking fanservice mascot with her honker bonker doinky boinkies, thigh high armor, and mommy energy. She’s got more going on than just her assets tho, her backstory is actually tragic, but let’s not pretend that’s what most players noticed first.
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