Pokémon Conquest Ultimate
Pokémon Conquest is a wild crossover between the Pokémon franchise and Nobunaga’s Ambition, a historical strategy series. Instead of trainers gym-hopping, you’re a warlord in the Ransei region, recruiting warriors and Pokémon to unite the land under your rule. Each warrior bonds with a single Pokémon, and battles play out on grid based maps, mixing turn based strategy with Pokémon’s type matchups and abilities. The story follows your rise to power, facing off against other warlords, including Nobunaga himself, who’s got a terrifying legendary Pokémon and a god complex. It’s Pokémon meets Fire Emblem, with a feudal Japan twist.
GAME DATASHEET | |
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Name | Pokémon Conquest Pokémon + Nobunaga's Ambition |
Genre | Tactical JRPG |
Console | NDS |
Released | 2012 |
Developer | Koei Tecmo |
Publisher | Nintendo |
Language | Japanese | English |
SPANISH TRANSLATION | |
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Released | 2022 |
Author | Everson & ElChris |
Pokémon Conquest
The game’s strategy depth is surprisingly solid. You move units (warriors and their Pokémon) across grids, using terrain and type advantages to outmaneuver opponents. Unlike mainline Pokémon games, evolution is tied to your warrior’s «link percentage» with their Pokémon, basically, how well they sync in battle. It’s a fresh take, but grinding those links can feel slow. The turn based combat is snappy tho, and the variety of warrior abilities keeps things interesting. Some warriors have skills that boost stats or heal allies, adding a layer of tactics beyond just «hit ‘em hard».
The main story is decent but short, clocking in around 8 hours, but where Conquest shines is its postgame content. After the main campaign, you unlock a ton of side stories, mini campaigns starring different warlords, each with unique objectives and teams. These add tons of replay value, especially since they force you to experiment with new Pokémon and strategies. The downside? Some stories feel repetitive, and recruiting all 200 Pokémon can turn into a grindfest.
Visually, Conquest nails the feudal Pokémon aesthetic. The sprites are crisp, and the battle animations, while simple, have charm. The soundtrack slaps, blending traditional Japanese instruments with Pokémon’s upbeat tunes. The character designs are hit or miss, some warlords look cool, others are just… NPCs. The UI is clean, but navigating menus can feel clunky, especially when managing your army.
This game is a hidden gem for strategy fans. It’s not perfect, the grind can drag, and you can feel the main story’s over too soon, but the mix of Pokémon mechanics and tactical combat is addictive. If you’re into strategy RPGs or just want a fresh Pokémon spinoff, it’s worth checking out.
Pokémon Conquest Ultimate
Now, Pokémon Conquest Ultimate isn't just some simple romhack with a few Pokémon swaps, it's a complete reimagining that addresses nearly every complaint fans had about the vanilla experience. The roster has been completely rebuilt from the ground up, ditching useless unevolved Pokémon in favor of 200 fully evolved monsters spanning all the way up to Gen 9. No more getting stuck with weaklings that become obsolete after the first few battles, every Pokémon here is viable and ready for war.
POKÉMON CONQUEST ULTIMATE | |
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Released | 2023 |
Author | Aaron's Aron |
Gone are the days where Fire-types dominated everything while other types struggled to find representation. Each type now has a proper selection of warriors, and even traditionally weak Pokémon like Beedrill have been buffed to pull their weight. The mod even introduces clever type changes to fill unused combinations, like the iconic Bug/Dragon Flygon. Every battle feels more strategic now that type matchups actually matter across the board.
Also, no more sharing Perfect Links between multiple warriors, each of the 200 fighters now has their own unique partner Pokémon. Warlords get special legendary partners too, turning them into proper boss fights worth fearing. The starter system got a massive glow up as well, letting you choose from all Eeveelutions right from the beginning. These changes make team-building infinitely more rewarding and personalized to your playstyle.
The difficulty curve has been completely retuned for veterans. Battles are now properly challenging, especially if you follow the recommendation to play without items. Warrior Skills have been rebalanced to last only one turn instead of three, forcing you to time them strategically rather than just spamming them at the start of combat. Enemy AI puts up a real fight now, and the revamped battlefields eliminate many of the original's frustrating map designs. This is the hardcore Conquest experience fans always wanted.
While there are some unavoidable limitations due to the game's engine, they barely detract from the experience. A handful of scripted battles still use placeholder Pokémon, and some animations are still being worked on, but these are minor quibbles in what's otherwise the definitive way to play Pokémon Conquest. The sheer volume of quality of life improvements, roster expansions, and gameplay tweaks makes this feel like the sequel we never got.
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