Dino Crisis Bundle
Dino Crisis drops you into a nightmare where science gone wrong meets prehistoric terror. You play as Regina, a badass special ops agent sent with her team to investigate a shady research facility on a remote island. Things go south fast when they realize the place is crawling with dinosaurs; yeah, actual velociraptors and T-Rexes busting through walls like they own the place. The setup is classic survival horror: limited ammo, creepy environments, and some puzzles here and there. But instead of zombies, you’re dodging dinos, and lemme tell ya, those things are fast. The tension is relentless, especially when you hear those claws clicking on the floor behind you.
Dino Crisis
GAME DATASHEET | |
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Name | Dino Crisis |
Genre | Survival horror |
Console | PlayStation, Dreamcast, PC |
Released | 1999 |
Developer | CAPCOM |
Publisher | CAPCOM |
Language | Japanese | English | Spanish | French | Italian | German |
CONTROL MODIFICATION PATCH | |
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Released | 2019 |
Updated | 2023 |
Author | Mr2 |
PORTUGUESE TRANSLATION | |
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Released | 2021 |
Author | Master Luc |
The gameplay is a mix of Resident Evil’s tank controls and a more action oriented vibe. Regina can dodge, which is a lifesaver when a raptor lunges, but the controls are still clunky. The camera angles are fixed, so sometimes you’re fighting the perspective as much as the dinos. Still, it adds to the panic, you never have full visibility, and that’s part of the horror. The puzzles are decent, not too convoluted, but they make you think. You’ll be backtracking a lot, managing inventory space, and praying you saved recently because death comes quick.
Visually, it’s aged but the atmosphere still holds up. The facility feels claustrophobic, with dim lighting and eerie sound design that keeps you on edge. The dinos look blocky, but their animations still hold up. The voice acting is… well, 90's, but Regina’s oneliners are unintentionally hilarious sometimes.
The story is straightforward but engaging: time travel shenanigans, military cover ups and a race to stop the dinos from overrunning everything. It’s not deep but it’s fun and the multiple endings give some replay value. As I said, the real star is the gameplay tension. Every encounter feels dangerous, and the lack of resources makes every bullet count. Some might find it frustrating, but if you’re into survival horror, it’s a thrill.
Dino Crisis 2
Now, the sequel refines it up; gone are the tense corridors of the first game, replaced with full dino slaying action. This time, Regina’s back, teaming up with Dylan, a new guy with a big gun and an even bigger attitude. The story jumps into wild sci-fi territory: a secret government experiment sends them back in time (again), but now they’re in a jungle-infested warzone where dinos rule and humans are just snacks. The tone shifts hard from survival horror to shooting, and honestly? It works.
GAME DATASHEET | |
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Name | Dino Crisis 2 |
Genre | Survival horror Action adventure |
Console | PlayStation, PC |
Released | 2000 |
Developer | CAPCOM |
Publisher | CAPCOM |
Language | Japanese | English | Spanish | French | Italian | German |
The gameplay is faster, smoother, and way more aggressive. Tank controls are still here but Regina and Dylan move quicker, and the dodge feels more responsive. You’re mowing down raptors, T-Rexes and even aquatic monsters with shotguns, flamethrowers and more weapons. Ammo? Plenty of it. Health pickups? Everywhere. This isn’t about survival anymore, it’s about racking up combos and cash to buy better gear. The scoring system rewards fast kills, chaining attacks and not getting hit. Some people missed the horror, but the sheer fun of blasting dinos nonstop is hard to deny.
The levels are more open, swapping claustrophobic halls for jungles, military bases and even underwater sections. The fixed camera angles remain but they’re less of a hassle since you’re not scrambling to escape as much. Puzzles take a backseat, most are simple key hunts or lever pulls because the focus is on action. The dinosaurs are smarter and more varied this time, with pack hunting raptors and massive bosses that fill the screen.
Visually, it’s a step up: colors are brighter, animations are smoother and the dinos look meaner. The prerendered backgrounds hold up surprisingly well, giving the jungle a lush, dangerous feel. The music pumps up the adrenaline with fast paced tracks that fit the chaos, meanwhile the voice acting's still cheesy but entertaining.
It doesn’t try to be the first game. It embraces chaos, turning you into a dino hunting machine with a ridiculous arsenal. If you missed the horror, you might be disappointed, but if you just want to unload a minigun into a pack of raptors, this is your game. It’s fast, loud and unapologetically fun; proof that sometimes, more is more.
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