Lost in Blue: A Survival Kids Collection
Lost in Blue: A Survival Kids Collection
Survival Kids
The one that started it all. Survival Kids was a trailblazer: no hand holding, just you, an island and the struggle to not starve or get eaten. This title has multiple endings and the survival mechanics are surprisingly deep for a Game Boy Color game. You can craft tools, build shelters and even kill animals. The pixel art has that Game Boy charm and the sense of progression feels rewarding. That said, it's brutal. Hunger and thirst drains fast, and some puzzles are cryptic as hell, but that rawness made success feel earned. A cult classic for a reason.
Survival Kids 2: Escape! The Twin Islands
This one’s a low key sequel that flew under the radar, probably because it never left Japan. Survival Kids 2 kept the core survival mechanics but switched things up with a new setting (a cruise ship disaster) and two playable characters with separate storylines. The survival loop is still solid: crafting, hunger management, exploration, but the structure feels more linear, almost like an RPG with survival elements. The pixel art is still charming and the multiple endings add replay value, just like the first one.
ENGLISH TRANSLATION | |
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Released | 2015 |
Author | USC hattontown |
Lost in Blue
The first Lost in Blue took Survival Kids' formula and polished it up with DS touch controls and 3D visuals. The big addition? A second character to manage: your stranded partner, who could help gather resources but also needed constant care. This added a cool dynamic but also made things more stressful. The survival loop: hunting, cooking, exploring caves is addictive and the island feels huge for a DS game. But yeah, the pacing is weird, some days dragged with mundane tasks. Still, the characters have personality and the emotional payoff at the end is a neat touching that sticks with you.
Lost in Blue 2
This one’s often considered the sweet spot. It refined the first game’s rough edges with a better inventory management, smoother controls and more intuitive crafting. The survival mechanics are still tough but fair. That said, the escape routes are ridiculous, some require being at a random spot at a specific time with zero hints. And yeah, the gorilla. Why. The characters are blander this time but gameplay-wise, it's the most balanced of the bunch. Once you cracked the food economy, survival got easy, but the journey to get there is satisfying.
Lost in Blue 3
Lost in Blue 3 added more story, more characters and more mechanics but also more busywork. Micromanagement went into overdrive: you had to juggle hunger, thirst, fatigue and keep multiple NPCs alive which often feels like herding cats. The survival aspects become a chore rather than fun and some progression gates are needlessly grindy. The expanded cast haspersonality (tho one character is seriously annoying) but the pacing suffered. I mean, it ain't that bad, just exhausting.
Download
I'll be honest, I'm feeling too lazy to drop individual downloads for every game this time, so here’s the whole survival stash packed in one .RAR. Y'know the deal, extract and install.
(Disclaimer: This site is not responsible for dehydration, gorilla attacks or your partner whining about hunger every five minutes.)
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