RESIDENT EVIL 3: NEMESIS
RESIDENT EVIL 3: NEMESIS throws you back into Raccoon City right as everything’s going to hell. You play as Jill Valentine, one of the OG survivors from the first game, trying to bail out of the city before the military nukes it to contain the zombie outbreak, but it’s not just mindless shamblers you’re dealing with; this time, there’s the Nemesis, a hulking bioweapon designed to hunt down STARS members, and it’s got a serious vendetta against Jill. The game mixes tense exploration with frantic action, forcing you to scavenge for ammo, solve puzzles and make split second decisions while this monstrosity chases you across the city.
GAME DATASHEET | |
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Name | RESIDENT EVIL 3 |
Genre | Survival horror |
Console | PlayStation, GameCube, Dreamcast, PC |
Released | 1999 |
Developer | CAPCOM |
Publisher | CAPCOM |
Language | Japanese | English |
The story unfolds through Jill’s escape attempts, crossing paths with other survivors like Carlos Oliveira, a mercenary working for the shady Umbrella Corporation. There are last minute escapes and a race against the clock before the whole place goes boom. The game’s structured with multiple paths and choices that affect how things play out, adding some replay value. It’s survival horror, but with a faster pace than its predecessors, leaning more into action without losing that classic RESIDENT EVIL tension.
Tank controls are still here, but Jill’s got a slick 180 degree turn and a dodge move that makes combat a bit more dynamic. The ammo’s scarce enough to keep you on edge, but not so brutal that you’re screwed if you miss a few shots. The Nemesis is the star of the show tho. This guy doesn’t just show up in scripted moments, he can burst through doors unexpectedly, turning a routine hallway into a panic sprint. The first time he mutters "STARS..." and starts sprinting at you.
The setting’s a step up from the first two games. Instead of just a mansion or a police station, you’re navigating streets, stores, and even a clock tower, giving the game a more open feel. The puzzles are lighter here, more about finding keys and shortcuts than riddles, which keeps the pace up.
However it’s shorter than RESIDENT EVIL 2, especially if you know what you’re doing. The multiple choices and endings add replayability, but it doesn’t have the same dual campaign depth as its predecessor. The Nemesis encounters, while terrifying at first, can start feeling scripted once you figure out his patterns. And yeah, the fixed camera angles haven’t aged perfectly, but they add to the claustrophobic vibe I guess.
The I’ll give you STARS Edition flips the classic experience into something way more action packed. The changes here are huge: faster turning speed, no more ink ribbons and dodging even in Danger state. The mod leans hard into QoL tweaks like the Knife Backup feature (no more inventory tetris just to stab zombies) and Safe Reload which freezes enemies while you’re reloading, basically turning Jill into John Wick with a handgun.
"SORRY ABOUT THAT, BABE" EDITION | |
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Released | 2024 |
Author | Dacaskos |
Download
The T-Virus doesn’t wait, and neither should you. Select your language, English or Spanish, before deploying the direct download. One click, and the nightmare begins. Prefer a stealthier approach? Extract via FBI, slipping the data undetected into your HOME Menu. It’ll lie dormant… until you wake it. The air reeks of decay. And somewhere in the shadows, something growls "STARS..."
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