The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds is a direct sequel to A Link to the Past, sorta. Set in the same Hyrule (and its dark twin, Lorule), the game follows a new Link who gets roped into stopping the power hungry Yuga from resurrecting Ganon (again) and merging both worlds into chaos. The twist? Link can now flatten himself into a painting to slip through cracks and traverse walls, adding a fresh layer to the classic top down Zelda formula. With Princess Zelda and a snarky new ally named Hilda caught in the crossfire, it’s up to Link to reunite the Sages, reclaim the Master Sword, and of course, save the day.
GAME DATASHEET | |
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Name | The Legend of Zelda: A Link Between Worlds The Legend of Zelda: Triforce of the Goddesses 2 |
Genre | Action adventure |
Console | 3DS |
Released | 2013 |
Developer | Nintendo |
Publisher | Nintendo |
Language | Japanese | English | Spanish | French | Italian | German |
The wall merging mechanic is genius, it turns every dungeon into a puzzle playground forcing you to think in 2D and 3D at once. Combat is snappy, and the item rental system encourages experimentation. The open world design lets you tackle dungeons in any order, and difficulty? Leans easy, but Hero Mode kicks your ass if you’re craving pain.
Lorule is a brilliant mirror to Hyrule, think Dark World but with its own tragic backstory. Hilda and Ravio (your cowardly, merch hawking doppelgänger) steal the show, adding depth to the usual “hero vs. villain” schtick. Music? A mix of A Link to the Past remixes and new bangers, Lorule’s theme is a haunting standout. The plot’s simple but effective, with a bittersweet twist that’s rare for Zelda. Also, Yuga’s fabulous art obsessed villainy is a vibe.
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