π· — The ProLogue to πππππ ππππ: Spiraling Trap
So, π· — The ProLogue to πππππ ππππ: Spiraling Trap is the third and final DEATH NOTE game on the Nintendo DS (the middle one hasn't been translated yet). But honestly, it’s a weird but cool mix of escape room puzzles, detective work, and πππππ ππππ lore. You play as a rookie FBI agent (gender and name customizable) who gets kidnapped and wakes up in a sketchy hotel rigged with traps. Your only lifeline? L himself, guiding you through a PDA while you try not to get blown up.
GAME DATASHEET | |
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Name | L — The ProLogue to DEATH NOTE: Spiraling Trap |
Genre | Escape room Adventure |
Console | NDS |
Released | 2008 |
Developer | KONAMI |
Publisher | KONAMI |
Language | Japanese |
ENGLISH TRANSLATION | |
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Released | 2023 |
Updated | 2025 |
Group | AGT Team |
The game’s story revolves around a fictional Caribbean island called Criella, which is in the middle of a civil war. Refugees fleeing to the U.S. start turning up dead and the culprits, dubbed The Moon of Criella, are basically a terrorist group targeting immigrants. The FBI's investigation goes south fast (like, fatally fast), so Ryuzaki steps in with his usual cryptic genius schtick. The player character gets knocked out during an undercover op and wakes up in the Granada, a hotel turned deathtrap, where they have to solve puzzles, diffuse bombs and uncover the truth behind the conspiracy.
It’s a solid premise, tho it doesn’t dive too deep into πππππ ππππ's usual mind games. Instead, it’s more of a side story that fleshes out π·'s FBI connections (including cameos from Naomi Misora and Raye Penber, depending on your character’s gender). The real draw here is the atmosphere, it nails that tense, claustrophobic vibe of being hunted while π· casually drops cryptic hints like he’s not remotely concerned you might explode.
The game plays like a mix of point and click adventure and escape room puzzles. You explore the hotel room by room, clicking on objects to gather clues, items or trigger deadly traps. We can say the traps are the main enemies, each one is a timed minigame where you have to defuse a bomb under π·'s guidance. The more you learn about a bomb’s mechanics, the easier it gets, but screw up and you lose time (or health). Some traps are brutal, especially later on, and the game doesn't hold your hand much.
The Deduction Battles are another highlight, you play as π· in a battle of wits against the villains, using evidence you’ve gathered to corner them in dialogue. It’s not as deep as Ace Attorney's courtroom drama, but it’s satisfying when you outsmart them. Oh, and the time limit? Yeah, after the prologue, you’ve got 9 minutes total to clear all floors. The timer pauses during puzzles and dialogue, but it still adds pressure. Expect to replay sections a few times to optimize your route.
This is the most gimmicky thing about the game: a separate mode where you can… befriend (or low-key romance if you choose the girl¿) π· by feeding him sweets you find in the main game. It’s bizarre but weirdly endearing. The more sweets you give him, the friendlier he gets, even calling you by your first name if you max out his heart meter. There's even time/date specific dialogue, like, visit on Halloween, and he'll mention it’s his birthday.
π· is, well, π·. Brilliant, eccentric, and vaguely condescending in that way we love. The villains (Jeffrey Miller, Housekeeper, Alois Bateson) are decent foils, though they're not as memorable as Light or Misa. The player character is a blank slate, but Naomi and Raye's inclusion is a nice touch.
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