Beyond the Labyrinth
Imagine you're playing an online game with friends and then you're stuck in a fully realized 3D labyrinth with a mysterious girl, that's Beyond the Labyrinth for you. The game blends first person exploration with a unique combat system, all wrapped in an atmosphere that's been compared to Ico, think eerie, melancholic and heavy on environmental storytelling.
GAME DATASHEET | |
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Name | Beyond the Labyrinth Rabirintsu no Kanata |
Genre | Dungeon crawling AJRPG |
Console | 3DS |
Released | 2012 |
Developer | tri-Ace |
Publisher | KONAMI |
Language | Japanese |
ENGLISH TRANSLATION | |
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Released | 2015 |
Author | Nagato |
The core loop is classic dungeon crawling, navigate mazes, fight monsters and solve puzzles, but you're not alone; the girl you meet early on can interact with the environment in ways your party can't, like activating switches or opening hidden paths. It's a cool dynamic that keeps exploration from feeling stale. The first person perspective adds to the immersion, save points double as healing spots, which is a lifesaver literally, since losing all HP means game over, for either your party or the girl.
The battle system is a mix of real time and turn based, with a rock paper scissors mechanic tied to elemental magic (fire → wind → ice → fire). Matching strengths and weaknesses is key, but the real kicker is the damage in the air mechanic, landing a super effective hit sends floating orbs of damage that either side can absorb to heal or power up. It adds a layer of strategy, forcing you to think ahead rather than just spamming attacks.
The girl herself is the emotional core, voiced by Haruka Tomatsu (Asuna from SAO and Zero Two from Darling in the Franxx) and her interactions with the group give the story its heart. Just do'’t expect deep lore or crazy twists; it's more about the vibe than narrative complexity. Motoi Sakuraba's soundtrack is a standout, ethereal, moody and perfectly suited to the labyrinth's mysterious vibe.
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