BAROQUE


BAROQUE is… a trip, man. Imagine if someone took a really depressing anime, fused it with a punishing dungeon crawler and then made the whole thing a psychological puzzle. That's BAROQUE in a nutshell. You're an amnesiac guy in a ruined world, shoved into a shifting biological tower by a creepy angel to «purify» things, which basically means dying over and over to piece together a seriously messed up story. Nomameskbron

GAME DATASHEET
NameBAROQUE
BAROQUE: Yuganda Mousou
BAROQUE: Distorted Delusions
GenreDungeon crawler JRPG
Psychological horror
Roguelike
ConsoleSEGA Saturn, PS1, PS2, Wii, Switch
Released1998
DeveloperSting Entertainment
PublisherATLUS | Rising Star Games
LanguageJapanese

ENGLISH TRANSLATION
Released2022
Updated2024
AuthorPlissken

SPANISH TRANSLATION
Released2021
AuthorMr. Nobody

Gameplay-wise, it's a first person roguelike dungeon crawler, and it's merciless. You explore randomly generated floors of the Neuro Tower, fighting off fleshy monsters with clunky deliberate combat that makes every encounter feel scary. Your inventory is tiny and you're always managing two health bars, one for actual damage and one that constantly drains, forcing you to scavenge for gross consumables. The big thing here is the permadeath. When you die, you lose all your levels and gear, booted back to the start. The only progress is unlocking new cryptic story bits. doom The PlayStation port did tweak a few things to make it a touch more forgiving, like adjusting the floor generation and adding a new vendor in the hub town, but don't get it twisted, it's still an unforgiving gauntlet. The save system is infamous, you can only make temporary saves inside the tower that vanish once you load them, so a dumb mistake can erase hours of work. It's tense, stressful, and absolutely core to the experience. 1000004367

The story is where BAROQUE gets its real personality, and it's delivered in the most obscure way possible. There's no traditional narrative dump. Instead, you get fragments, weird dialogues with NPCs in the hub area and cutscenes that only unlock after certain deaths or actions. The plot is a dense psychological horror thing about a failed experiment to understand God, conjoined twins, collective guilt and a world literally distorted by sin. You're not playing to win, you're playing to understand, and each run feels like peeling back a layer of a very depressing and confusing onion. Rantaro_disturbed

Atmosphere is BAROQUE's masterpiece. The visuals are a grainy surreal blend of rusty industrial textures and organic meaty growths. Enemy designs are these disturbing 2D sprites that feel completely out of place in the best way. And the soundtrack by Masaharu Iwata, is all ambient drones and haunting melodic loops, it doesn't feel like music, it feels like the tower's own distorted heartbeat. It's incredibly effective at building a sense of lonely oppressive dread that sticks with you.boogie

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To initiate the purification of your New 3DS and commune with the distorted data stream, your system must first be attuned through the meta layer, exposed to the paradoxical glow of custom firmware. Once your console's internal guilt is properly calibrated and resonates with these deeper protocols, choose the appropriate gateway for your language below. If you prefer to conduct a more tortuous synaptic transfer, navigate to the application known as FBI within your SD card's fragmented consciousness. Activate its Remote Install function and align it with the corresponding QR sigil provided. This scrambled glyph, a data-echo of the original experiment, will begin the transfusion directly into your console's core. When the transfer is complete and the psychic hum subsides, a new icon will manifest among your titles, a fragment of the Neuro Tower itself. Select it, and the dissonance will stabilize. The descent awaits.

 

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