Ecco the Dolphin


Ecco the Dolphin is… well… just a dolphin chilling with his pod, leaping through waves, when a crazy force of nature sucks every creature out of the ocean except him. So, of course, he gotta go find 'em. What starts as a simple rescue mission slowly unfolds into an epic cosmic mystery involving ancient glyphs, talking whales, lost civilizations like Atlantis, and eventually… aliens. okarun No joke. It sounds wild, but the way it's revealed through the environment and sparse conversations with other sea life makes it legitimately compelling and strangely haunting.


GAME DATASHEET
NameEcco the Dolphin
GenreAction adventure
Sidescrolling platformer
ConsoleGenesis, SEGA CD, Game Gear,
Master System, GBA, 3DS
Released1992
DeveloperAppaloosa Interactive
PublisherSEGA
LanguageJapanese, English

Ecco the Dolphin

Gameplay is all about swimming, exploring and surviving. You navigate sidescrolling underwater mazes using Ecco's sonar to talk to creatures and solve puzzles, and dashing with your nose to fend off enemies like sharks and jellyfishes. You also have to constantly manage your air supply, surfacing or finding bubbles to breathe, which adds a constant layer of tension. gifOkarun_HardcoreBow The levels are intricate and sometimes confusing labyrinths where you're pushing shells to open paths, escaping sudden hazards or rescuing trapped dolphins. It's not a fast paced action game, it's more like a slow deliberate and often lonely exploration sim. That's its charm, but also its biggest hurdle. StrugglePossum


Also, this game is difficult. It's not just tough enemies, it's easy to get utterly lost in these winding similar looking corridors. The oxygen timer becomes a real enemy and the checkpoints are unforgiving. One wrong turn in a maze can mean a slow drown session. huge_rage The controls while fluid make combat finicky, bumping an enemy at the wrong angle hurts you instead. It demands patience and a willingness to fail, like, a lot. JuriHanWTF The payoff tho, is an atmosphere that's unmatched. The feeling of solitude in the vast deep blue is incredible. LovingShark


Visually, it's a masterpiece for its time. The way the light filters down, the gorgeous sunset skies when you leap and the eerie detailed designs of the alien technology later on create a mood that's both peaceful and deeply unsettling, tho tiles are often misaligned so they look shitty on emulators. hell_no I wonder if that wasn't noticeable on old CRT TVs. However, the soundtrack is a huge part of the mood, the melodies are ambient and haunting, using the synth in a way that feels both beautiful and isolating. It perfectly captures the mystery and scale of the ocean. headphoneson

SEGA versions

Now, the version you play makes a real difference. The one with the high quality audio and extra levels, that's the one to go for if you can. It adds a few more areas to explore and, crucially, makes the glyphs act as checkpoints, which is a massive QoL improvement over the original Genesis cart. The Genesis version is more pure and has that iconic chiptune soundtrack that some guys prefer for its starkness, but the CD version's orchestral music and slightly more forgiving save system help soften the brutal difficulty just a bit. Both are essentially the same core experience tho, a flawed but deeply atmospheric journey that's equal parts mesmerizing and frustrating. It's a unique relic that doesn't really play by normal game rules, and that's why people still talk about it. derp_perfect

3DS version

And, this got an official 3DS port, and it's arguably the most player friendly way to experience it, as it takes the original's brutally beautiful and cryptic underwater adventure and thoughtfully layers in modern amenities that address its infamous difficulty without sacrificing its soul, primarily through a brilliantly implemented Super Dolphin mode that grants invincibility and most importantly, removes the oxygen timer, transforming the game into the leisurely and atmospheric puzzle exploration journey where you can finally appreciate the haunting synth driven soundtrack and the eerie alien infested narrative at your own pace as it was intended. All with  reworked backgrounds which make the ocean feel vast, and the package is rounded out with the inclusion of both the harder international and slightly easier japanese regional versions, plus save states, tho you can still have those in the OG SEGA versions thanks to RetroArch injection. um

Download

And get this, after years of basically being a memory, Ecco the Dolphin just officially jumped back into the spotlight. The original creator and some of the old team are back on board, talking new games and merch. It's wild! Maybe now they can take that lonely atmospheric exploration and cosmic mystery we loved, ditch some of the '90s cruelty like the brutal oxygen timer or the confusing mazes and use modern tech to build the vast terrifying ocean they always imagined. This could be the chance for that perfect moody dolphin adventure we've been arguing about all along. Meru_Jump_Hype


Now, to navigate the ancient currents where Ecco's song still echoes, your 3DS must first learn to sing beyond its intended shores, it must be homebrew enabled. Once your console has been attuned to these deeper frequencies, locate the glyph known as FBI on your HOME Menu. Activate it, and use its sonar to scan the provided resonance patterns (a QR code) of your chosen version found below. This will begin a direct download of the data straight into your system. When the transfer is complete, Ecco will surface on your HOME Menu. Select it, configure your journey, and dive into the abyss.

SEGA CD
 
3DS