SONIC RUSH COLLECTION
SONIC RUSH is an awesome burst of energy at heart, it's all about speed in a way that feels fresh. The big deal is how it uses both screens to make one tall crazy playground. You'll be running up walls and diving down pits that stretch across both screens, which makes everything feel massive and way faster. And that speed isn't just for show, they introduced the boost mechanic here, where you fill a gauge by doing tricks and then blast forward shredding through enemies. It can get so ridiculously fast that you might mess up a bunch at first, but pulling off a perfect boosted speedrun feels incredible. 
| GAME DATASHEET | |
|---|---|
| Name | SONIC RUSH |
| Genre | Sidescrolling platformer |
| Console | DS |
| Released | 2005 |
| Developer | DIMPS |
| Publisher | SEGA |
| Language | Japanese | English | Spanish | French | Italian | German |
SONIC RUSH DUOLOGY
SONIC RUSH
The story's cool because it splits between Sonic and Blaze, since this is where she debutted. You play through both of their perspectives and they have their own sets of Emerald jewels to hunt down. Blaze isn't just a clone; she's got her own vibe, more serious and focused, and her fire moves feel different. Their stories intertwine with a classic SONIC plot involving both Dr. Eggman and his creepy alternate dimension counterpart, Eggman Nega… yeah, that's his actual name.
It's straightforward «good vs. evil» stuff, but Blaze's whole «loner learning about friendship» arc gives it a nice touch. 
Looking at the gameplay beyond just zooming around, it's packed. Each zone has two main acts and a boss fight. The regular levels are in 2D but with slick 3D models for Sonic and Blaze, while the boss battles flip to full 3D arena fights. For extra challenge, Sonic can find special stages, they're half pipe segments controlled with the stylus where you grab rings to earn Chaos Emeralds. And the music, oh man, it's a whole mood. Composed by Hideki Naganuma, it's all funky upbeat jazz and hip hop beats with crazy samples that just make you want to move. It perfectly matches the game's hyper style. 
As for how it holds up, the game was a hit when it came out. Critics loved that it captured the spirit of the old Genesis games but with a modern stylish twist. The visuals are colorful and sharp, and introducing Blaze was a success, we all know she's a fan favorite now.
Some people say it's maybe a bit too fast, where you'd sometimes react to obstacles rather than see them coming, but honestly, that almost becomes part of the fun on repeat playthroughs when you're trying to nail a perfect S rank. It's a tight focused game that knows exactly what it is: a pure adrenaline shot of SONIC action. 
SONIC RUSH ADVENTURE
SONIC RUSH ADVENTURE is the sequel that decides to throw our heroes into a whole pirate themed dimension, which is as wild as it sounds. It takes the crazy speed and dual screen action from the first game and adds a huge layer of sea exploration. You spend a good chunk of time sailing between islands on different vessels Tails builds, like a waterbike, a hovercraft, and a submarine which you control in these little stylus minigames. It's a neat idea that makes the world feel bigger, tho sailing around can sometimes feel like a pace breaker between the proper high speed stages. 
| GAME DATASHEET | |
|---|---|
| Name | SONIC RUSH ADVENTURE |
| Genre | Sidescrolling platformer Action adventure |
| Console | DS |
| Released | 2007 |
| Developer | DIMPS |
| Publisher | SEGA |
| Language | Japanese | English | Spanish | French | Italian | German |
The core gameplay is still fantastic tho. When you're actually on foot in a zone, it's the same awesome boost heavy action. The tension gauge returns, letting Sonic and Blaze blast through levels after pulling off tricks. The levels themselves are just as inventive and vibrant with new gimmicks like minecart rides in jungle temples or blizzard swept peaks. It feels a bit more polished than the first game, with fewer cheap bottomless pit moments. Blaze is playable again with her unique hover move, and they introduce Marine the Raccoon a super energetic and loud new pal who's either charming or annoying depending on your vibe. 
Story-wise, it's a lighter more straightforward adventure than the first game's dimensional crisis. Sonic and Tails get zapped to Blaze's world, the Sol Dimension, and have to help her stop a crew of robot pirates led by the goofy Captain Whisker. The plot is pretty simple and the dialogue is cheesy in that classic SONIC way, but it's fun to see Blaze and Sonic team up again. The real villains pulling the strings turn out to be the expected duo, Eggman and Eggman Nega, leading to a final showdown that requires collecting all the Chaos and Sol Emeralds again. 
Beyond the main game, there's a lot to do. There are special missions to earn Sol Emeralds as Blaze, and races against the pirate Johnny to earn Chaos Emeralds as Sonic. Finding all the hidden islands and completing over a hundred missions adds serious replay value if you're into chasing highscores and ranks. The multiplayer is also expanded, with both local and online races, which was a big deal for a DS title at the time. In terms of reception, the game is liked but maybe not loved as much as the original. It's praised by the slick presentation, the incredible soundtrack (once again by Hideki Naganuma, with some awesome new tunes
) and the refined platforming. The common complaints are about the sea travel segments slowing things down and the story feeling a bit thin, but being real, it perfected the original RUSH game and gave it a cool pirate adventure skin. 
Download
Ready to boost past the limits and feel the rush? If you're set to blaze through zones at max tension, hit those download buttons below and secure your sol emerald archives. Pick your chosen game and extract the .RAR. Once you're set, launch the data right onto the root of your 3DS's SD card. Then let your FBI app channel the ultimate boost energy. Gauge is full speed demon. Your high speed adventure starts now.
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