DOOM: Master Collection
DOOM needs no introduction, it's a legendary staple in gaming that literally runs on everything from microwaves, calculators, ATMs, Nintendo Alarmo, you name it! Here you're an elite space marine just trying to survive a demon apocalypse 'cuz some scientists decided to play with portals they absolutely should not have, you're now the cleanup crew for an entire dimension's worth of angry hellspawn. It's pure unadulterated cathartic action, and it has been ported, hacked and reimagined more times than we can count. So, let's break down how it plays across different consoles, 'cuz the experience changes a lot depending on where you're blasting demons from.
| GAME DATASHEET | |
|---|---|
| Name | DOOM |
| Genre | First person shooter |
| Console | Literally anything |
| Released | 1996 |
| Developer | id Software |
| Publisher | Bethesda |
| Language | English |
First we have the legendary SNES. Let's set the scene: the 90's, Nintendo is the king of colorful family friendly platforms and then, here comes DOOM, drenched in pixelated gore and satanic imagery.
The fact this port even exists is a miracle of negotiation and compromise. This is DOOM wearing a sweater trying to get past a strict parental filter.
The graphics have that classic chunky SNES pixel charm, but let's be real honest, it's a noticeable glowdown from the original.
They used the console's signature Mode 7 trickery to simulate those sprawling 3D corridors and while it is technically impressive for the hardware, you can feel something's not right.
The fact this port even exists is a miracle of negotiation and compromise. This is DOOM wearing a sweater trying to get past a strict parental filter.
The graphics have that classic chunky SNES pixel charm, but let's be real honest, it's a noticeable glowdown from the original.
They used the console's signature Mode 7 trickery to simulate those sprawling 3D corridors and while it is technically impressive for the hardware, you can feel something's not right.However, the frantic FPS gameplay is surprisingly intact and with the patch I injected, you can unlock every single episode and difficulty level. But no patch can fix the fundamental vibe shift or the struggling framerate. This port is more a museum piece, but if you're craving for an authentic experience, you'll find it's not quite here. 

| ALL LEVELS PATCH | |
|---|---|
| Released | 2022 |
| Author | Cacodemontube |
Game Boy Advance
Next, we travel to the era of the Game Boy Advance. The official port was, in a word, ambitious… and in another word, compromised.
The graphics were inherently choppy, the screen was so small that enemies would literally pop into existence just feet away from you, and the control scheme was lacking a second shoulder button. 
The graphics were inherently choppy, the screen was so small that enemies would literally pop into existence just feet away from you, and the control scheme was lacking a second shoulder button. 
However, we're not even gonna bother with that version!
'Cuz the community performed an act of digital alchemy so complete it's staggering.
The Total Conversion patch ditches the old janky Jaguar engine entirely for a custom built source code. The result is nothing short of a rebirth. We're talking about the complete non simplified maps from the PC version, higher quality sound effects that actually have punch, the real banging soundtrack playing correctly without glitches, a smooth framerate that makes gameplay a joy, and a completely revamped heads up display modeled after the superior GBA port of DOOM II.
Major respect to the people who worked on this. 
'Cuz the community performed an act of digital alchemy so complete it's staggering.
The Total Conversion patch ditches the old janky Jaguar engine entirely for a custom built source code. The result is nothing short of a rebirth. We're talking about the complete non simplified maps from the PC version, higher quality sound effects that actually have punch, the real banging soundtrack playing correctly without glitches, a smooth framerate that makes gameplay a joy, and a completely revamped heads up display modeled after the superior GBA port of DOOM II.
Major respect to the people who worked on this. 
| PC TOTAL CONVERSION | |
|---|---|
| Released | 2021 |
| Author | Kippykip |
Nintendo 3DS
Now it's capable hardware's turn, and the result is the one of the best ways to play classic DOOM on a handheld. The 3DS port is a labor of love that finally truly captures the essence of the original.
The graphics are sharp and clear, leveraging the 3DS's power to render the familiar halls of Phobos with a crispness that the older ports could only dream of. The performance is gloriously stable, maintaining a smooth frame rate that keeps the action fluid and responsive. The use of the touchscreen isn't a gimmick; it's a intuitive addition. The only slight catch is that this port can be particular about which game files it accepts, but for experiencing the vanilla classic campaign in your hands, there's no better option. 
| 3DS PORT (PLUS) | |
|---|---|
| Released | 2023 |
| Updated | 2024 |
| Authors | Voxel9 iAmGhost |
Nintendo DS
There's also a Nintendo DS port out there, which is perfectly fine and a testament to hacker ingenuity, but the 3DS version surpasses it in every single metric: stability, screen use, and overall polish. So you don't really need to choose which to play between these two. 

PlayStation
Last but not least, we arrive at what many consider the pinnacle of the classic console experience: the PlayStation version. While the raw polygon count doesn't beat a modern source port, the graphics are drenched in a moody oppressive aesthetic. The devs added dynamic colored lighting that paints the corridors in eerie hues of red and green, creating an ambiance the original PC release didn't have. And the soundtrack? Absolutely iconic. They replaced the MIDI rock with haunting industrial ambient score that turns the gameplay into a tense atmospheric immersion. It's a different vibe, and it absolutely slaps. 

Master Edition
But the community was not done: the Master Edition hack is the final definitive form of this port. It adds seamless DualShock support, restoring missing archnemeses like the terrifying Arch-Vile, fixing countless bugs and texture errors, and even enhancing the wall rendering code. This is not just a patch, it's more like a Director's Cut or a Definitive Edition that respects the original vision while polishing it to a brilliant sheen. It's the most complete and ultimate way to experience DOOM as a vintage console experience, a perfect blend of nostalgic atmosphere and refined, modernized gameplay. 

| MASTER EDITION | |
|---|---|
| Released | 2023 |
| Group | Team GEC |

.png)



-QR.png)

-QR.png)
.png)





Join the conversation