Super Princess Peach
Super Princess Peach is a fun, quirky twist on the classic Mario formula, flipping the script by putting Princess Peach in the lead role for once. Instead of waiting around to be rescued, she’s the one stomping on bad guys and saving Mario, Luigi, and even Toadsworth from Bowser’s latest scheme. The game’s got charm, but it’s also got some weird mechanics, like Peach’s emotions being her main power source. Yeah, you read that right. Happiness, rage, gloom, and calm all give her different abilities, which is creative but also kinda bizarre. The vibes are cute, the levels are colorful, and the gameplay is solid, though it’s definitely on the easier side, even for a Mario-adjacent title.
GAME DATASHEET | |
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Name | Super Princess Peach |
Genre | Side-scrolling platformer |
Console | NDS |
Released | 2006 |
Developer | TOSE |
Publisher | Nintendo |
Language | Japanese | English | Spanish | Italian | German | French |
The game’s biggest strength is its creativity. Peach’s umbrella, Perry, isn’t just for blocking attacks, it can absorb enemies, float her across gaps, and even talk (because why not? ). The emotion-based powers add a unique layer, letting her burn through obstacles when angry or float gently when happy. It’s a nice gimmick, the levels are well-designed but lack the depth of a mainline Mario game, especially since the game rarely challenges you to use these abilities in clever ways.
Visually, Super Princess Peach holds up pretty well for a DS game. The sprites are vibrant, the animations are smooth, and the music is catchy, even if it’s not as memorable as other Nintendo soundtracks. The touchscreen controls are mostly optional, but where the game stumbles a bit is in its difficulty, it never really ramps up. It’s clearly aimed at younger players, which isn’t a bad thing, but seasoned gamers might find it underwhelming.
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