METROID THREAD




If you’re the kind of explorer who thrives in the eerie silence of alien ruins, the hum of your Power Suit keeping you company as you uncover secrets buried deep in the cosmos, you’re in the right place. Welcome to my METROID THREAD! I’ve been deep in the trenches, looking for tweaks and twists to the classic Metroid formula to bring you something fresh yet familiar, think claustrophobic corridors, labyrinthine maps, and heart-pounding encounters that’ll test your skills. New missions are waiting for you, bounty hunter. Let’s roll!

METROID THREAD

SUPER METROID: ASCENT




Let's kick things off with SUPER METROID: ASCENT, a full hack that takes the classic gameplay of the SNES release we all know and love and cranks it up to 11 with a fresh coat of paint, new mechanics, and a whole new level design. The hack is divided into three massive zones, each with its own unique vibe, puzzles, and challenges. You start at the bottom of a planet and, as the name suggests, ascend your way to the surface. The hack's all about exploration, puzzles, and a bit of tough love, expect bigger rooms, harder challenges, and a stronger focus on brain-teasers than the original game. Oh, and don’t forget the custom music, stunning visuals, and some wild new mechanics. But beware: once you leave a zone, you can’t go back, so make sure you’ve grabbed everything you need before moving on!



Alright, let’s break it down. This is one of those hacks that’s been hyped to the moon and back, and for good reason. It’s like SUPER METROID on steroids, but with a psychedelic twist. The visuals? Absolutely stunning. Every room feels like a work of art, with vibrant colors, intricate tiling, and effects that’ll make your eyes pop. It’s like the devs said, “Let’s make this alien planet look fabulous”. The custom music slaps too, adding to the immersion and making each zone feel distinct.


The gameplay is where this hack really shines. It’s still SUPER METROID at its core, but with a heavier emphasis on puzzles. And not just any puzzles, these are clever, well-designed, and sometimes downright devious. You’ll need to master new mechanics like the revamped Shinespark (which is slower but way more controllable) and the Boost Ball (a game-changer for movement). The hack also introduces some cool new features, like healing/damaging zones and weapon upgrades that feel fresh without straying too far from the METROID formula.


Now, let’s talk about the zones. Each one is massive, open, and packed with secrets. The non-linear design means there’s often more than one way to solve a puzzle or progress, which is awesome for replayability. However, the lack of backtracking between zones is a double-edged sword. On one hand, it keeps the game focused and prevents you from getting overwhelmed. On the other hand, it can be a bit stressful if you’re a completionist and miss something important. The per-zone item percentage tracker helps, but it’s still a bummer when you realize you’ve locked yourself out of 100%.


The difficulty is definitely a step up from vanilla SUPER METROID, but it’s not unfair. You’ll need to be comfortable with advanced techniques like wall jumps and bomb jumps, and some of the puzzles will test your patience. That said, a few players found certain enemies to be damage sponges, and the final boss can be a bit of a slog if you’re not properly equipped.


The hack isn’t without its flaws tho. Some players felt the open-ended design could be a bit too much, leading to moments of confusion or frustration. And while the visuals are gorgeous, the color schemes in some areas (looking at you, Zone 2) can be a bit overwhelming or hard to parse. There’s also the occasional lag in certain rooms, and a few soft-lock spots that can ruin your day if you’re not careful. Sure, it’s not perfect, but it’s damn close.

SUPER METROID: ASCENT
Base gameSUPER METROID
Released2019
GenreExploration
DifficultyVeteran
Rating★ ★ ★ ★ ★
AuthorBenox50

V I T A L I T Y



Next up is V I T A L I T Y, another SUPER METROID hack that takes Samus Aran to Planet Auriga, a mysterious and alien world filled with danger, intrigue, and a story that unfolds through environmental storytelling. This hack is a masterclass in atmosphere, using vanilla assets to create a visually stunning and immersive experience. The gameplay is a mix of exploration, combat, and puzzle-solving, with a focus on non-linear progression and a deep, interconnected world. The hack is rated R for its dark themes and mature content.


This hack's not your typical SUPER METROID romp. It’s a moody, atmospheric journey that feels more like a sci-fi horror movie than a traditional METROID game. Dev has taken vanilla tiles and turned them into something entirely new, with layered backgrounds, lighting effects, and a color palette that oozes alien vibes. Every room feels like a piece of art, and the attention to detail is insane.


The story's told almost entirely through the environment and subtle hints, with no heavy-handed exposition. You’ll piece together the lore as you explore. Gameplay-wise, V I T A L I T Y is a mixed bag. On one hand, the exploration is top-notch. The world is massive, interconnected, and full of secrets. You’ll need to use your brain to figure out where to go next, and the non-linear progression means there’s often more than one way to tackle a problem. The puzzles are clever, and the item placement is thoughtful, rewarding players who take the time to explore every nook and cranny.


On the other hand, the hack has some quirks that might frustrate players. The difficulty curve is a bit uneven, early on, you’ll feel underpowered and vulnerable, which adds to the tension but can also be punishing. Some areas are dark, I mean, really dark, and it can be hard to tell what’s a platform and what’s just background decoration. This leads to some trial-and-error moments that can feel more frustrating than fun. Also, the lack of QoL features like Project Base’s mid-air morphing tweaks can make certain sections feel clunky, especially for players who aren’t used to the vanilla mechanics.



Combat is mostly vanilla, with a few tweaks here and there. Enemies hit hard, and you’ll need to be careful with your resources, as ammo and energy tanks are scarce. Boss fights are a highlight, with Ridley being a particular standout. He’s tough, but fair, and the fight feels epic in a way that few SUPER METROID hacks manage to pull off.


The hack’s biggest strength is its atmosphere. Auriga feels like a living, breathing world, and the environmental storytelling is some of the best in the hacking community. You’ll find yourself immersed in the lore, piecing together the history of the planet and the events that led to Samus’s arrival. The ending, while divisive, is a bold choice that ties everything together. If you’re a fan of sci-fi horror, this is a must-play. Just be prepared for a journey that’s as challenging as it's rewarding.




V I T A L I T Y
Base gameSUPER METROID
Released2020
GenreExploration
DifficultyVanilla
Rating★ ★ ★ ★ ⯪
AuthorDigital Mantra



METROID: ROGUE DAWN


Next on our list, is METROID: ROGUE DAWN, an unofficial prequel to the original METROID game, diving into the events that led to the infamous theft of the METROID capsule by the Space Pirates. You play as Dawn Aran, a rogue human agent trained by Ridley, sent on a mission to retrieve a mysterious biological specimen from a Federation research crew orbiting planet SR388. This hack reimagines the NES classic with entirely custom graphics, music, level design, and new mechanics, while fixing many of the original game's flaws. It’s a fresh take on the METROID formula, offering a new story, new challenges, and a new protagonist in a familiar yet alien world.


Alright, this hack is a massive overhaul of the original METROID, and it’s clear from the moment you boot it up that this isn’t just another romhack, it’s a full-blown reimagining. The first thing you’ll notice is the custom graphics. Gone are the blocky, repetitive tiles of the NES original; instead, you’re treated to a visually stunning world that feels alive and distinct. Each area has its own unique aesthetic, from the eerie Chozo Ruins to the claustrophobic Pirate Ship. The attention to detail is insane, and it’s clear that a ton of love went into making this look and feel like a brand-new game.


The music is another standout. Completely original tracks replace the repetitive chiptunes of the original, and they’re good. The soundtrack adds to the atmosphere, making each area feel distinct and immersive. It’s rare to see a romhack with this level of polish in the audio department, but ROGUE DAWN delivers in spades.


Gameplay-wise, this hack fixes many of the issues that plagued the original METROID. There’s a map (thank God), saving is implemented, and the controls feel tighter and more responsive. New mechanics, like the wall jump, add a layer of depth to the exploration and platforming. The level design is a huge improvement over the original, with more intuitive layouts and fewer moments of “where the hell am I supposed to go?” That said, the Chozo Jungle and Ruins can still be a bit confusing, with looping rooms and overlapping paths that might leave you scratching your head.


The story is another highlight. Playing as Dawn Aran, a character with her own tragic backstory and motivations, adds a fresh perspective. The lore is drip-fed through environmental storytelling and subtle hints, and it’s satisfying to piece together the events leading up to the original game. The ending ties everything together, leaving you with a sense of closure while setting the stage for Samus’s eventual mission.


Now, let’s talk difficulty. ROGUE DAWN is tougher than the original METROID, but in a good way. Enemies hit hard, and resources are scarce, so you’ll need to be careful with your health and ammo. The bosses are a mixed bag, some are too easy, while others (looking at you, final boss) will test your patience and skills. The final boss, in particular, is a brutal gauntlet that might require a few tries to conquer.



The hack isn’t without its flaws, though. The early areas can feel a bit bland compared to the later ones, and the map, while a godsend, can be hard to read due to overlapping paths and looping rooms. Some of the NES-era jank, like awkward platforming and enemy hitboxes, still rears its head, but these are minor quibbles in an otherwise stellar experience. Still, ROGUE DAWN is easily the best NES METROID hack out there.



METROID: ROGUE DAWN
Base gameMETROID
Released2017
GenreExploration
DifficultyVeteran
Rating★ ★ ★ ★ ★
Groupsnarfblam
Optomon
Grimlock




METROID: SCROLLS 6

METROID: SCROLLS SIX is a full overhaul of ZERO MISSION, which features seven fully explorable areas, a completely original soundtrack, and a host of new graphics, mechanics, and surprises. The hack is designed to be open-ended, allowing players to explore and tackle areas in a non-linear fashion, with its unique aesthetic, challenging gameplay, and fresh take on the ZERO MISSION formula.


It’s clear from the get-go that this isn’t just a simple re-skin. The first thing that hits you is the custom graphics. Every area has its own distinct look and feel, from the lush, overgrown Silva to the industrial, mechanical Turrim. The attention to detail is impressive, and the new tilesets make each area feel fresh and unique. It’s a far cry from the repetitive environments of the original ZERO MISSION, and it’s clear that a ton of effort went into making this world visually stunning.


The music is another standout feature. Completely original tracks replace the ZERO MISSION soundtrack, and they’re fantastic. The soundtrack, composed by JRP, is a mix of upbeat, atmospheric, and intense tracks that perfectly complement the gameplay. It’s rare to see a romhack with this level of polish in the audio department, but SCROLLS 6 delivers in spades. The music alone is worth the playthrough.


Gameplay-wise, this hack is a breath of fresh air. It's designed to be open-ended, allowing players to explore and tackle areas in a non-linear fashion. This means you’re not locked into a specific path, and you’re free to explore and discover secrets at your own pace. The level design is top-notch, with each area offering a mix of platforming challenges, puzzles, and combat encounters. The hack also introduces new mechanics, like the Rune system, which adds an extra layer of depth to the exploration. Collecting these runes feels rewarding, and they’re scattered throughout the world in clever, often hard-to-reach locations.


The difficulty is well-balanced, offering a challenge without feeling unfair. Enemies hit hard, and bosses are no pushovers, but the hack provides plenty of tools to help you succeed. The platforming sections, particularly the crumbling blocks in Turrim, can be tricky, but they’re designed in a way that feels rewarding when you finally nail them. The hack also includes some clever surprises, like new bosses and unique mechanics, that keep the gameplay feeling fresh and exciting.


One of the standout features of SCROLLS 6 is its sense of humor and charm. The hack doesn’t take itself too seriously, and there are plenty of little jokes and references sprinkled throughout. The item names, for example, are all renamed to fit a medieval/fantasy theme, which adds a fun, quirky twist to the experience. It’s clear that the developers had a lot of fun making this hack, and that enthusiasm shines through in every aspect of the game!


That said, SCROLLS 6 isn’t without its flaws. Some areas can feel a bit repetitive, particularly in the early game, and the non-linear design can sometimes lead to confusion about where to go next. The map, while helpful, doesn’t always make it clear which areas are accessible with your current upgrades, which can lead to some backtracking and frustration. Additionally, some of the platforming sections, while challenging, can feel a bit unforgiving, especially if you’re not a fan of precision-based gameplay.


METROID: SCROLLS 6
Base gameMETROID: ZERO MISSION
Released2021
GenreExploration
DifficultyVanilla
Rating★ ★ ★ ★ ★
GroupCaptain Glitch
Contendo
OneOf99
JRP


Junkoid

Super Junkoid






Oh, are you looking fot the Junkoid games? You're in luck! I wrote a review about them a while back! Just click the boxart below to dive into the chaotic, nightmarish world of these quirky and creative sequels.


Now, I know this is a bit short, but don’t worry, more hacks are on the way soon! I’ve got some stuff in the pipeline. In the meantime, if you’re craving some Metroid action, be sure to check out the METROID RESURGENCE anthology. This collection of mine offers vanilla+ experiences of the original games, packed with quality-of-life improvements, enhanced graphics, and subtle tweaks that make the classics feel more fresh and modern.


Stay tuned for the next update, and as always, keep gaming!